

This Method Allows the player to use the standard Console Control UI which is much better than the crappy need of moving the mouse to click items dialogue boxes, & thus the xpadder gives extra functions where you normally can't apply them, with Grab on the Sprint Left Bumber LB you can both hold to grab items & only sprint when moving forward thus do both actions with 1 button with little conflict, then you can add combat roll mod to roll backwards & left/right if edited properly not forward sadly as it conflicts with sprinting if you use solid project this is a non issue however with combat roll you able to directly roll from a sprint verses needing to wait for the custom running animation to finish in Solid Project Mod, I also added a mod that disabled vats since I don't use it &add The Mipmap mod to the same key so vats toggles a map instead nice & neat, naturally I instead use a bullet time like mod which when you aim time slows & uses AP instead of Vats.

You can sprint with a mod! I use DbpSprint, & Xpadder mapping the X to Left Bumper with Xpadder & the Native X360 Controller support I have no issues, Naturally I replaced the left bumber x360 bind with LS hold object, its an oddity using two controller schemes overlayered but suprisingly effective.
